Wellbeing · Your phone and you · Lesson 1 of 4
The attention economy
How apps are designed, and why that matters.
9 minute read
Most of the apps on your phone are free. Building them was not. Thousands of engineers, designers and researchers work on them full time, and somebody pays those salaries. Understanding who pays, and what they are paying for, explains almost everything about how your phone behaves.
The business model
When an app is free, the business usually works like this: the app gathers your attention, then sells access to it to advertisers. The longer you stay and the more often you return, the more ads you see and the more the company earns. That means your time on the app is not a side effect of the product. It is the product. This is often called the attention economy, and it is worth taking literally: companies are competing in an open contest for the hours of your day.
So how does your attention actually turn into money, second by second? The moment a feed or a page loads, a tiny auction runs in the background. Advertisers, or the systems acting for them, bid for the slot you are about to see, and the winner's ad appears a fraction of a second later, before you have noticed any delay. What decides the bids is everything the platform has worked out about you: your age, your suburb, the things you linger on, the things you have bought. So two people scrolling the same app at the same moment are shown different ads at different prices, because the platform is not selling space on a page. It is selling the chance to reach a particular person in a particular mood, and that is a far more valuable thing.
This deal is older than phones. Free to air television ran on the same exchange for decades: the shows cost nothing to watch because the ad breaks paid for them, and everyone roughly understood the arrangement. What has changed is precision. A television network never knew which viewers actually watched which ad. Your phone knows exactly what you looked at, for how long, what you paused on, what you replayed and what you tapped, and it uses all of it to decide what to show you next. So an advertiser is no longer paying to reach a million strangers at 7.30 on a Tuesday. They are paying to reach the exact people most likely to respond, at the moment they are most likely to respond, and that precision is why attention on a phone sells for far more than attention on a couch ever did.
This is not an overseas problem that stops at the border. The same exchange built the Australian media you grew up with: Seven, Nine and Ten handed you the shows for free because the ad breaks paid for them, while the ABC ran on tax instead. What is different now is that the platforms competing for an Australian teenager's evening are among the largest companies on earth, and the local television networks are competing against them for the same hours. So when an app on your phone feels more gripping than anything on the television ever did, that is not your imagination. It is the result of far more money and far better measurement pointed at exactly that outcome.
Why fractions of a cent add up
The scale of this is hard to feel from the inside, so put some illustrative numbers on it. Suppose a platform earns 5 cents in advertising revenue for every hour a user spends on it, and suppose a typical user spends 2 hours a day there. That is around 730 hours a year, or about $36 from one person. Barely worth collecting, you might think. However multiply that $36 by a billion users and it becomes tens of billions of dollars a year, which is why the contest for your hours is fought so seriously. No single minute of your attention is worth much. All of them together are worth more than most industries on earth, and the platforms treat them accordingly.
The design toolkit
Because attention is the prize, apps are engineered to hold it, and the techniques are well documented. A few of the big ones are worth knowing by name.
- Variable rewards: you pull to refresh and sometimes there is something great, sometimes nothing. Unpredictable rewards are the same mechanism a poker machine uses, and they are far more gripping than predictable ones.
- Infinite scroll: there is no bottom of the page, so there is never a natural moment to stop. Stopping becomes a decision you must actively make, over and over.
- Streaks: a running count of consecutive days turns leaving into losing something, even when the streak has no value outside the app.
- Notifications: each buzz is a small tap on the shoulder, timed and worded to pull you back in. Many are not messages from people at all, just the app promoting itself.
- Autoplay: the next video starts before you decide you want it, so continuing takes no effort and stopping takes some.
What this looks like in your week
Picture a normal Wednesday night. You pick up the phone to check the time, or to reply to one message, a task that should take fifteen seconds. The lock screen already has three notifications waiting, each one a small invitation, so you tap the first, which opens an app, which opens a feed, and the feed has no bottom. Twenty five minutes later you surface, the original message still unsent, with no clear memory of what you actually looked at. Nothing went wrong with you in that moment. Every step of that path was placed there on purpose by people who are measured on exactly how long they can keep you moving along it.
But I never click on the ads
A common thought at this point is that none of this really applies to you, because you never click the ads. It is a reasonable thing to assume, and it is wrong in an interesting way. The platform does not need you to click. It is paid when the ad is shown, and when enough people like you eventually act, and your scrolling feeds the system that decides what to show everyone else. Every video you finish and every post you skip is a small lesson the app learns from, so even a user who never buys a thing is still supplying the raw material the whole business runs on. You do not have to spend a cent to be the product.
This is not a fair fight, and it is not your fault
Some of the smartest engineers in the world spend their working lives making these systems a little more compelling, tested on billions of users, refined every week. On the other side of the contest is one person with homework to do. When you pick up your phone for one thing and surface forty minutes later, that is not weak character. It is a predictable outcome of very good design meeting a normal human brain.
None of this means phones are evil or that you should throw yours in a lake. Phones are genuinely useful tools, and plenty of what they connect you to is worth your time. The point is narrower: the defaults are set by people whose goals are not your goals. Knowing the mechanics is the first defence, because a trick you can name loses much of its power. The next lesson covers what to actually do about it.
Check your understanding
8 questions. Pick an answer for each, then check.
1. How do most free apps make money?
2. Variable rewards are gripping because
3. Infinite scroll keeps people in an app by
4. The lesson describes losing forty minutes to your phone as
5. Why does knowing the design toolkit help?
6. When a feed loads, how is the ad you see usually chosen?
7. Why are you still the product even if you never click an ad?
8. What makes attention on a phone worth more than a television ad break was?